Remember when I said Byff leveled up? One of his skillpoints went into Bows, and with the Discipline Blade he now has 15 points in basic combat skills. "How to drive myself into a berserk rage!" "Hey guys, I think I figured something out!" Kane and One-Eye can't quite one-shot Aranea, but that's okay. Amusingly, Byff levels up from the experience of discovering the lair - you get a little experience every time you find a new location. The aranea lair is pretty much straight west from the Giant Intelligent Friendly Talking Spiders. "No, no, this is fun! Let's see what other misfires I can cause!" "Maybe you'd better just wait for it to wear off naturally then, Elly." "It belatedly occurs to me that the drunkenness cure is, itself, a spell." "Uh, why did my shirt just turn into a lizard and run off?" Wouldn't want to try to cast any spells while you're drunk, Elly." "Uh, I for one vote that our priestess sober herself up." Still, we and the world are still in one piece, and that's what matters, eh? Now let's go kill some spiders." You handled that spider cave better than I thought you would!" It was a tough fight, but it was finally over."Good job, Elly. I offered him a chance to leave, but he wouldn’t hear of it, so I had to kill him. It seems his experience in Avernum was just as eventful as mine. After clearing all of the ground floor, I’ve found a way to the floor below, where a group of brigands was still hiding. A bunch of eyebeasts have completely destroyed the place. The western base was in ruins when I got there. Also, the leader of the lair claimed he was Empire, though that might just be misplaced loyalties. This person was obviously giving orders to the bandits, but was also very clear they should avoid killing anyone if at all possible. In the eastern lair, I’ve found letters from someone named Meena. Taking the absolutely longest route to the slith fortress, I decided to take care of the bandit problem north of Saffron. For now, the area was as clear as it could be, so It was time to move on. According to an abandoned journal I found there, a band of adventurers hid in the tomb, found the key and took it with them to the dragon Morthrax. In the opposite direction, to the east, there was a tomb of some person named Drath, which I tried to explore, but I couldn’t get past a locked gate. Whatever it was they were planning, it failed. I’ve killed the empire soldiers there and gathered their equipment. After some exploring, I’ve realized it was a secret Imperial outpost. To the west of the base, there was what looked like a regular gremlin cave. In one of the rooms in the base, I’ve found another set of plans which someone will definitely want. I went north of fort Emerald to clear out one of their bases there. Of course, I already decided to focus on the slith for now. I have to go to Kyass and find out what their intentions are. I’ve killed the demon trapped in the cells there, as the guard captain asked, so he gave me a mission. I’ve gone out to complete some other minor task and then returned to the Castle. This gave me a nice sword with a poisoned blade. As for gremlins, Lord Chuckles was a pain and exploring their castle was even more of a pain, but eventually I cleared it and got access to their treasure. As a token of gratitude, he taught me how to access the ruined keep of the demon lord who once ruled Avernum, but I won’t be going there yet. On the way there, I stopped by Patrick’s Tower to heal Patrick’s wife with the graymold salve I procured. There was also a drake cave nearby, but I decided to go to a town and recuperate.Īfter some rest, I returned to the great cave to tackle the gremlin menace to the south. This is another one I will have to do later. The wrong turn would take me to the Great Cave, while the right turns took me towards groups of enemies I couldn’t defeat yet. I decided to try my luck and search for it. To the west of the minor base was the network of waterfalls where the Orb of Thralni was supposedly lost. This is the chasm that leads to the Abyss – Avernum’s Avernum
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